
That comes with the caveat that you’d likely be weak, and without enough of your attack magic, for when you finally get there. For example, let’s consider the first real dungeon of the game – Marsh Cave.Įnemies in this dungeon tend to be weak to Holy and Fire attacks, which means that you might be tempted to spam them early on to make things easier for yourself on the trek to the strong enemies guarding the chest containing your prize. While the level design itself might have some issues, I don’t necessarily think that the ideas behind that level design aren’t valid. I don’t think it’s a coincidence that many of the game’s dungeons feature branching paths, with only one way leading to your goal. Some might say that these are obtuse mechanics that maybe deserve to wither away in the past, but their allure and historic relevance as part of the first Final Fantasy are clear.ĭespite what appears to be its reputation, the original NES Final Fantasy isn't exactly a difficult game – it just requires you to engage with it, and have a game plan for tackling its numerous challenges.

Instead of the modern MP system, the game utilizes an approach with more in common to tabletop RPGs like Dungeons & Dragons – each spell is assigned a power level, and as you level up your mages they’ll gain access to a number of “charges” for each level of spellcasting.

If you kill an enemy, for instance, any other ally that was targeting that same enemy will instead attack thin air, wasting a turn. There are aspects of the original Final Fantasy that have long-since left the franchise, ironed out for ease of use. If you’re going out of your way to play the original Final Fantasy in 2021 (and beyond), you’d be doing yourself a disservice to pass over the original for the modern PSP/Mobile releases. I have to thank him – it’s a choice that I wouldn’t have come to on my own, but after playing the original Final Fantasy, warts and all, for myself, I can say that I agree.
#Chrono trigger ps1 load times fix series
Originally I was planning on playing the PSP version of Final Fantasy I to start things off when RPG Site publisher and mega Final Fantasy nerd Alex Donaldson suggested if I was going through the effort of playing the series in order, I ought to start with the original version of FF1. I always knew that I had to rectify that eventually, and it just so happened that the news that Final Fantasy XVI was being developed by the same team that I’ve grown so attached to with XIV was just the excuse I needed to kick me into action – so, going into 2021, one of my goals became to play through every other numbered Final Fantasy in prep for it. All of those references in FF14 that I’m sure other players got giddy over? Well, while I’m not daft enough to miss the most obvious connections, the vast, vast majority of them soared over my head like an airship.

While I might have played several Dragon Quests, enjoyed most of the Kingdom Hearts series, got lost in Chrono Trigger, and even reviewed a SaGa or two – I hadn’t touched a mainline, numbered Final Fantasy until I started my journey with Final Fantasy XIV early last year. I wouldn’t call this a confession – if you’re a regular listener to RPG Site's Tetracast podcast, then you’ll already know my deep, dark RPG secret.
